Maya Subscription Advantage Pack for 2011 Top Features and Benefits
Substance Procedural Textures
Choose from a library of up to 75 new Substance procedural textures, and edit or animate parameters to help achieve a vast range of looks. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them ideal for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal® Engine 3 game engine, Emergent's Gamebryo® game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples are: BrickWall, with adjustable brick distribution, surface aging, and mortar thickness; ModernConcrete, in which artists can adjust the age of the concrete revealing to varying degrees the rebar beneath; and Eye, with parameters for pupil size, eye color, and extent of veining.
Craft Animation Tools
Now it’s significantly easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio™ animation tool. Rigs can be connected to a joystick or certain other input devices, enabling the animator to intuitively drive the camera while automatically recording a path in real time. The rigs also enable animators to more easily stabilize turbulent or unnatural camera movements; to add subtle movement to an existing animated camera in order to mimic hand-held shakiness or more violent disturbances such as an earthquake; and to smoothly transition or instantly cut between different camera views and settings. Also included are four pre-rigged models— two cars, and two airplanes—that can be used to more quickly pre-visualize scenes or to help create in-game cinematics. Used alone or in conjunction with the camera rigs, these rigs offer a faster and easier way to simulate complex vehicle motion, including terrain recognition.
FX Assets
Select from a range of easy-to-use effects and assign them to an object as easily as assigning a shader. Building on the Maya Asset framework and simulation toolsets, these FX Assets present only the relevant editable and animatable attributes to the artist, helping them more easily customize the effect to their requirements.
Motion Capture Samples
Leverage the new motion retargeting capabilities of Maya 2011 with up to 70 new motion capture samples that provide useful starting points to help more quickly create pre-visualizations and develop animations. Utilizing the Autodesk® FBX® 2011 asset exchange format, the samples can be shared between Maya 2011, 3ds Max 2011, Softimage 2011, Autodesk® MotionBuilder® 2011 software and certain other applications that support FBX.
More info: http://area.autodesk.com/blogs/cory/maya_and_motionbuilder_2011_advantage_packs
Substance Procedural Textures
Choose from a library of up to 75 new Substance procedural textures, and edit or animate parameters to help achieve a vast range of looks. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them ideal for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal® Engine 3 game engine, Emergent's Gamebryo® game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples are: BrickWall, with adjustable brick distribution, surface aging, and mortar thickness; ModernConcrete, in which artists can adjust the age of the concrete revealing to varying degrees the rebar beneath; and Eye, with parameters for pupil size, eye color, and extent of veining.
Craft Animation Tools
Now it’s significantly easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio™ animation tool. Rigs can be connected to a joystick or certain other input devices, enabling the animator to intuitively drive the camera while automatically recording a path in real time. The rigs also enable animators to more easily stabilize turbulent or unnatural camera movements; to add subtle movement to an existing animated camera in order to mimic hand-held shakiness or more violent disturbances such as an earthquake; and to smoothly transition or instantly cut between different camera views and settings. Also included are four pre-rigged models— two cars, and two airplanes—that can be used to more quickly pre-visualize scenes or to help create in-game cinematics. Used alone or in conjunction with the camera rigs, these rigs offer a faster and easier way to simulate complex vehicle motion, including terrain recognition.
FX Assets
Select from a range of easy-to-use effects and assign them to an object as easily as assigning a shader. Building on the Maya Asset framework and simulation toolsets, these FX Assets present only the relevant editable and animatable attributes to the artist, helping them more easily customize the effect to their requirements.
Motion Capture Samples
Leverage the new motion retargeting capabilities of Maya 2011 with up to 70 new motion capture samples that provide useful starting points to help more quickly create pre-visualizations and develop animations. Utilizing the Autodesk® FBX® 2011 asset exchange format, the samples can be shared between Maya 2011, 3ds Max 2011, Softimage 2011, Autodesk® MotionBuilder® 2011 software and certain other applications that support FBX.
More info: http://area.autodesk.com/blogs/cory/maya_and_motionbuilder_2011_advantage_packs
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